Wednesday 28 October 2009
Monday 26 October 2009
Progression so far with studio max
So far i have learnt to model basic shapes, use the lathe technique apply textures and materials to objects and models. use lighting and shadows to apply to scenes and objects and started modeling my first of three biodiversity stamps which is a puffer fish. im still not brilliant with studio max but am slowly getting more competent with it.
Wednesday 21 October 2009
more lighting effects with studio max
first attempt at lighting/shadow effect
Wednesday 7 October 2009
making a realistic looking leaf with the material menu
using photo shop to crop and select the leaf to import it into studio max and creating a black and white copy to use in the opacity menu in studio max to be able to make it look even better. same process as the wooden object just applyed differently and using the soft selection tool to make the flat leaf curved and more realistic.
2 wooden objects with realistic texture
First time applying material texture to a 3d object was interesting and not to hard to complete. simply buy using the material menu in 3d max and getting a texture off google images and importing it into the materials map on the menu to apply it to a object. also using the bump option to increase the amount of texture on the skin of the object to make it look more realistic.
Tuesday 6 October 2009
Sunday 4 October 2009
Progression so far with 3D studio max
beginning to learn the basics in studio max and picking up techniques, and getting used to the interface which was quite puzzling at first. have been working through Richard's tutorials and all is going well, but im sure there is plenty of harder stuff to come in the course. Also starting to get ideas for my biodiversity themed stamps buy doing the mood-boards.
Thursday 1 October 2009
Subscribe to:
Posts (Atom)